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Channel: Endless Runner | Emanuele Feronato
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Game concept: endless running game using Box2D

I want to show you the video of a game I am working on. It’s called “Blob” because it does not have a name yet, but the interesting thing is it’s an endless running game which uses Box2D. As you should...

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Quick tip: how to scale your HTML5 endless runner game to play it on mobile...

When you work with HTML5 mobile games, one of the biggest headaches comes when the game runs well on YOUR phone, and you realize it won’t look as good when loaded on any other device. On the web there...

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Build a HTML5 endless runner with Phaser in a few lines of code using Arcade...

Did you like the way you can build endless runner with Unity and the Infinite Runner Engine? Today we’ll see how to build a basic HTML5 endless runner using Phaser 3, Arcade physics and object pooling....

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HTML5 endless runner built with Phaser and Arcade physics step 2: adding...

Did you play the endless runner prototype I published last week? It was a very basic prototype but I was able to create a playable game in a very few lines. What can we do with a few more lines? Well,...

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HTML5 endless runner built with Phaser and Arcade physics step 3: adding...

Here we are with the 3rd part of the HTML5 endless runner prototype powered by Phaser and Arcade physics. In first step, I was able to set up a basic endless runner with double jump and room for...

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HTML5 endless runner built with Phaser and Arcade physics step 4: adding a...

Here we go with the 4th part of the HTML5 endless runner prototype powered by Phaser and Arcade physics. Time for a small recap: in first step, I was able to set up a basic endless runner with double...

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HTML5 endless runner built with Phaser and Arcade physics step 5: adding...

Ok, before we start talking about this 5th step of the HTML5 endless runner prototype powered by Phaser and Arcade physics, let’s be honest: how may times did you swear at the game because of that...

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